Runner Wiki
Dungeon Circuit Field Manual
Campaign route, Endless Descent rules, online connection, enemies, blocks, and combat basics in one place.
Core Guide
Learn the route before the reactor wakes.
Getting Started
Open the tutorial chest, defeat the first drone, then follow the right-side east-gate arrow into the reactor route.
- Movement
- Use WASD, arrow keys, D-pad, or left stick. The camera follows the room instead of leaving the runner behind.
- Attack
- Use Space, left mouse, or the south face button for close blade attacks. Right mouse or right trigger fires energy bolts.
- Interact
- Press E beside chests, terminals, doors, and shrines. Campaign arrows mark the next important target.
Campaign Route
The campaign teaches chest rewards, combat, keys, cores, shrine upgrades, boss doors, and the Core Guardian finale.
- Entry Bay
- Follow the gold chest marker first. The room updates the objective after the chest and drone are handled.
- Vaults
- Keys and cores unlock deeper gates. Clear enemies when a room says the route is sealed.
- Sanctum
- Save dash for red warnings, keep a clean lane open, and attack after the Guardian pattern resolves.
Endless Descent
Every depth adds enemy pressure, hazards, rewards, and stricter objectives before the exit unlocks.
- Depth Key
- Clear the required enemies or boss target before the portal opens.
- Farming
- Ranged bolts help, but enemies now notice from farther away and pressure the room faster.
- Rewards
- Chests, coins, healing, and upgrades help long runs survive the deeper floors.
Online Play
Connected play uses device authorization, stat uploads, live leaderboards, relay multiplayer, and website fallback lobbies.
- Device Code
- Start authorization in the game, copy the code or URL, approve it in the browser, then return to the game.
- Fallback
- If the WebSocket relay is not detected, the game can use the website's authenticated HTTP lobby service.
- Same Account
- Progress and selected loadout attach to the website account, so a different device can reconnect to the same profile.
Enemies
Threats you will meet first.
Corrupted Drone
Chaser · Difficulty I
Slash, step aside, then dash only when a second threat enters the room.
Spike Crawler
Telegraphed charge · Difficulty II
Move sideways during the warning glow and punish from the flank.
Turret Eye
Lane control · Difficulty II
Use cover, then dash in for a fast blade burst.
Leech Orb
Fast pressure · Difficulty II
Step diagonally through its arc and punish before it re-centers.
Dungeon Blocks
Rooms are readable when every tile has a job.
Dark Stone
Floor · Safe
Readable base floor for combat rooms.
Cracked Floor
Floor · Safe
Marks older rooms and broken paths.
Circuit Floor
Floor · Utility
Guides the eye toward terminals and exits.
Reactor Floor
Floor · Utility
Dense metal plates for power rooms.
Corrupted Floor
Floor · Warning
Signals unstable territory and elite encounters.
Metal Floor
Floor · Safe
Puddle shine and panel seams break up corridors.