Runner Wiki

Dungeon Circuit Field Manual

Campaign route, Endless Descent rules, online connection, enemies, blocks, and combat basics in one place.

Dungeon Circuit key art
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Core Guide

Learn the route before the reactor wakes.

Getting Started

Open the tutorial chest, defeat the first drone, then follow the right-side east-gate arrow into the reactor route.

Movement
Use WASD, arrow keys, D-pad, or left stick. The camera follows the room instead of leaving the runner behind.
Attack
Use Space, left mouse, or the south face button for close blade attacks. Right mouse or right trigger fires energy bolts.
Interact
Press E beside chests, terminals, doors, and shrines. Campaign arrows mark the next important target.

Campaign Route

The campaign teaches chest rewards, combat, keys, cores, shrine upgrades, boss doors, and the Core Guardian finale.

Entry Bay
Follow the gold chest marker first. The room updates the objective after the chest and drone are handled.
Vaults
Keys and cores unlock deeper gates. Clear enemies when a room says the route is sealed.
Sanctum
Save dash for red warnings, keep a clean lane open, and attack after the Guardian pattern resolves.

Endless Descent

Every depth adds enemy pressure, hazards, rewards, and stricter objectives before the exit unlocks.

Depth Key
Clear the required enemies or boss target before the portal opens.
Farming
Ranged bolts help, but enemies now notice from farther away and pressure the room faster.
Rewards
Chests, coins, healing, and upgrades help long runs survive the deeper floors.

Online Play

Connected play uses device authorization, stat uploads, live leaderboards, relay multiplayer, and website fallback lobbies.

Device Code
Start authorization in the game, copy the code or URL, approve it in the browser, then return to the game.
Fallback
If the WebSocket relay is not detected, the game can use the website's authenticated HTTP lobby service.
Same Account
Progress and selected loadout attach to the website account, so a different device can reconnect to the same profile.

Enemies

Threats you will meet first.

Corrupted Drone

Chaser · Difficulty I

Slash, step aside, then dash only when a second threat enters the room.

Spike Crawler

Telegraphed charge · Difficulty II

Move sideways during the warning glow and punish from the flank.

Turret Eye

Lane control · Difficulty II

Use cover, then dash in for a fast blade burst.

Leech Orb

Fast pressure · Difficulty II

Step diagonally through its arc and punish before it re-centers.

Open bestiary

Dungeon Blocks

Rooms are readable when every tile has a job.

Dark Stone

Floor · Safe

Readable base floor for combat rooms.

Cracked Floor

Floor · Safe

Marks older rooms and broken paths.

Circuit Floor

Floor · Utility

Guides the eye toward terminals and exits.

Reactor Floor

Floor · Utility

Dense metal plates for power rooms.

Corrupted Floor

Floor · Warning

Signals unstable territory and elite encounters.

Metal Floor

Floor · Safe

Puddle shine and panel seams break up corridors.

Open blocks