
Cover art
The Core Guardian waits beneath the city reactor.
Gallery
Preview images from the current art pass: dark stone rooms, glowing circuits, enemy silhouettes, NPC allies, and boss frames.

The Core Guardian waits beneath the city reactor.

A wider 2.8D menu scene with the runner, corrupted enemies, and Core Guardian silhouette.

A combat room with walls, props, enemies, and glowing floor traces.

Idle, dash, attack, hurt, and defeat poses for the cyber dungeon explorer.

Expanded high-detail runner silhouettes for the larger character roster.

Slime Bot, Spike Crawler, Turret Eye, Shield Knight, Warden, mini-boss, and corrupted machines.

Bigger corrupted silhouettes and animation frames for deeper runs.

Lost Engineer, Circuit Keeper, Wounded Explorer, Merchant Drone, Upgrade Smith, Archivist AI, and Gatekeeper.

Layered boss frames with glowing rings, limbs, core aura, and phase pressure.

Stone and metal walls with top faces, shadows, seams, and cyan accents.

Dark stone, cracked plates, metal panels, and glowing circuit floor styles.

Jungle circuit floors for mossy reactor rooms and deeper Endless variety.

Terminals, vaults, shrines, altars, cables, doors, and broken machines.

Chests, portals, pillars, machines, and shelter-room set pieces.

Panels, frames, combat glows, and interface motifs for the 1.0 release.

Daily claim, coin, shop badge, and marketplace motif atlas for connected economy pages.